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No. 03Economics

Shell Island

A small 3D island for second-grade economics.

Pinch, a hermit crab, guides children around the island and reads the words aloud. There are four chapters. Each takes about 25 minutes, including class discussion.

Join the founding list

Playable here in December.

Shell Island Beach Swap: Pinch the hermit crab on the beach with the four helpers, a hammer icon showing the hut repair just traded, and the line You swapped with Shelly.

No. 03

Shell Island

Economics4 standards taughtGrade 2

What children do

Four chapters, about 25 minutes each

The time includes class discussion. Each chapter teaches one standard.

Pinch, a hermit crab, guides children and reads the words aloud.

  1. The Beach SwapSS2E3

    Trade goods and services, then compare barter with money.

  2. Storm CoveSS2E1

    Choose one thing and name what you give up. That is opportunity cost.

  3. The DockSS2E2

    Compare ways to share scarce boat rides: who rides and who waits.

  4. Shell Bank & MarketSS2E4

    Earn, save and spend pretend shells, and choose a saving goal for the festival.

Shells are pretend. There are no purchases with real money.

For the teacher

What you get

  • Show me! tours of each chapter. They earn no shells and write no notebook work.
  • Teacher Mode, opened by holding the title for three seconds.
  • Class tab: a class vote, the festival date, and a reset for one bank or the whole class.
  • Settings tab: larger projector text, reduced motion, high contrast, a chapter lock and sound controls.
  • Lessons tab: four lesson plans with goals, questions, vocabulary and timing, and a printable sheet for each lesson.
  • A notebook with a print button.
  • A teacher guide comes with it.

Shell Island is version 1.0, and we still call it a draft for classroom review.

Devices

Where it runs

  • Runs in the browser. Built for classroom Chromebooks and iPads.
  • The whole world is one file of 13.5 MB. The link needs internet to open.

The privacy label

What Shell Island does with a child’s information

This label is for this world only. The privacy page has the label for everything we make.

Shell Island

It asks for a first name or nickname. That stays on the device.

Accounts or logins
None
Names
Stay on the deviceThe first screen asks each child for a first name or nickname, up to 20 characters, so the island can keep a bank and a notebook for each one.
Sent after the page loads
NothingThe world is one self-contained file. It makes no network request once the page has loaded.
Stored on the device
Names, banks, notebooksEach name with its shell bank and notebook work, plus the Teacher Mode settings. A whole-class reset removes all names, banks and notebooks.
Ads or tracking from Williams Labs
None

Plates

Three more looks inside

Shell Island Storm Cove: the island under a grey sky with a raft floating away from the shore, a label You gave up: the raft, and a sunset timer bar.
Shell Island The Dock: five small crabs and Captain Gull by a wooden dock, with the crab Pebble sitting in a red boat after a lottery, and notes on who it is good for and who might feel left out.
Shell Island overview: a small sandy island in a teal sea with labels for Festival Hill, Shell Bank, Storm Cove, Beach Swap and The Dock.

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The first 200 teachers get the Founding Teacher price, $29 a year instead of $39 a year, locked for life, and a say in what gets built next. Checkout opens in December 2026. Until then, joining the list is one email to us.