
No. 03
Shell Island
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No. 03Economics
A small 3D island for second-grade economics.
Pinch, a hermit crab, guides children around the island and reads the words aloud. There are four chapters. Each takes about 25 minutes, including class discussion.
Playable here in December.

No. 03
Shell Island
Standards
Georgia Standards of Excellence codes, exactly as written. The topic under each code is our plain-language summary.
What children do
The time includes class discussion. Each chapter teaches one standard.
Pinch, a hermit crab, guides children and reads the words aloud.
Trade goods and services, then compare barter with money.
Choose one thing and name what you give up. That is opportunity cost.
Compare ways to share scarce boat rides: who rides and who waits.
Earn, save and spend pretend shells, and choose a saving goal for the festival.
Shells are pretend. There are no purchases with real money.
For the teacher
Shell Island is version 1.0, and we still call it a draft for classroom review.
Devices
The privacy label
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It asks for a first name or nickname. That stays on the device.
Plates



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